Stephen was the first person that really got me to think about game theory as it relates to general application design. Then my friends at Improving Enterprises introduced me to Luke Hohmann and his Innovation Games approach to product management and games like “buy a feature”. I’m certain that their is much more work that needs to be done in this field. Think about it. Game theory flips “traditional” usability on it heels. Every application that I’ve ever worked on “easy to use” was one of the requirements. In games, “too easy” is a negative. Challenging, engaging, rewarding and FUN are the goals the rule the day. This talk by Jesse Schell really drove this point home for me.
Carnegie Mellon University Professor, Jesse Schell, dives into a world of game development which will emerge from the popular “Facebook Games” era.